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Kawasaki Carribean Challenge(tm) Game


altGAME GENIE CODES FOR SUPER NES(tm)

(c) 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT
AUTHORIZATION. This file may be freely distributed FOR PRIVATE,
NON-COMMERCIAL USE as long as it is not altered and all text
remains
intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not
manufactured, distributed or endorsed by Nintendo of America Inc.
Super NES is a trademark of Nintendo of America Inc. Game titles are
trademarks of their respective owners.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE:
"ODDS AND SODS"
1. Congo's Capers(tm) Game
2. Spindizzy Worlds(tm) Game
3. Super Ninja Boy(tm) Game
4. Super Strike Eagle(tm) Game
5. Toys(tm) Game
6. First Samurai(tm) Game
7. Kawasaki Carribean Challenge(tm) Game
8. Final Fantasy II(tm) Game

Congo's Capers(tm) Game
With CONG Codes 9 and 10 you will occasionally have to press the
start button because the screen pauses on impact with a enemy.
CONG
CODE KEY IN . . . EFFECT . . .
1 DDAC-4F09 Start with 1 life
2 D9AC-4F09 Start with 6 lives
3 D6AC-4F09 Start with 9 lives
4 DDB0-44D4 1 life after continue
5 D9B0-44D4 6 lives after continue
6 D6B0-44D4 9 lives after continue
7 DDEC-CF6D Infinite lives
8 64B9-4FD4 Start as Super Congo
9 CB69-34D7 Stay as Super Congo (you may change if you
walk on spikes)
10 CBB2-340D + D4B2-346D 1 ruby turns you into Super Congo
Congo's Caper is a trademark of Data East USA Inc

Spindizzy Worlds(tm) Game
SPIN
CODE KEY IN . . . EFFECT . . .
1 D46F-6FDD Faster G.E.R.A.L.D.(tm)
2 D0BD-64DF Slower timer
3 4D6C-DFD7 More fuel lost from falling off landscape
4 D96C-DFD7 Less fuel lost from falling off landscape
5 DD6C-DFD7 Almost zero fuel lost from falling off
landscape
6 4AEC-DDA4 Don't lose fuel from anything!
Spindizzy Worlds and G.E.R.A.L.D. are trademarks of Paul Shirley.

Super Ninja Boy(tm) Game
SUPNIN
CODE KEY IN . . . EFFECT . . .
1 822E-07B0 Protection from most hazards--makes some
side-view enemies invincible
2 EC81-AF69 Start with 250 cash
3 6981-A4D9 Start with 40,960 cash
4 1DAF-D4D6 Don't subtract money (must have enough to
buy)
5 CB2F-A70C + 3C2F-A7AC + F02F-A76C All stats are 20
(attack,
defense, energy, max HP, max NP)
6 CB2F-A70C + 3C2F-A7AC + 742F-A76C All stats for every
level
are 50
7 CB2F-A70C + 3C2F-A7AC + 102F-A76C All stats for every
level
are 100
8 CB2F-A70C + 3C2F-A7AC + EE2F-A76C All stats for every
level
are 255
9 DF24-A4AC 1 experience point required for level 2
10 DF24-A76C 1 experience point required for level 3
11 DF27-AD0C 1 experience point required for level 4
12 DF27-AFDC 1 experience point required for level 5
13 DD61-D725 Don't subtract M's for ninja cyclone attack
14 DDA5-0421 Don't subtract M's for mighty balls attack
15 D437-6420 Skulls subtract 2 M's
16 DD37-6420 Skulls don't subtract an M
17 DD30-6720 M power-ups worth nothing (handicap)
18 D430-6720 M power-ups worth 2
19 D730-6720 M power-ups worth 3
20 D030-6720 M power-ups worth 4
21 D930-6720 M power-ups worth 5
22 F930-6720 M power-ups set to 15
Super Ninja Boy, Yokan, Jack and Ryu are trademarks of Culture Brain
USA, Inc.

Super Strike Eagle(tm) Game
EAGLE
CODE KEY IN . . . EFFECT . . .
1 DD3F-0F61 Start with 0 chaff instead of 12
2 D13F-0F61 Start with 6 chaff instead of 12
3 743F-0F61 Start with 50 chaff instead of 12
4 173F-0F61 Start with 99 chaff instead of 12
5 3C2A-4707 Infinite chaff
6 DD3F-04A1 Start with 0 flares instead of 12
7 D13F-04A1 Start with 6 flares instead of 12
8 743F-04A1 Start with 50 flares instead of 12
9 173F-04A1 Start with 99 flares instead of 12
10 3C26-4FD7 Infinite flares
11 D437-0401 Start with 2 sidewinder missiles instead of
12
12 FB37-0401 Start with 25 sidewinder missiles instead of
12
13 7437-0401 Start with 50 sidewinder missiles instead of
12
14 1737-0401 Start with 99 sidewinder missiles instead of
12
15 C92F-44A7 Infinite sidewinder missiles
16 0D3D-0701 Start with less fuel
17 C9BD-47A4 Infinite fuel
18 82CD-3FD7 Infinite maverick missiles
19 DD2A-3D64 Infinite ammo--air-to-air mode
20 DC2A-3D64 Use up ammo faster--air-to-air mode
Super Strike Eagle is a trademark of MicroProse Software Inc.

Toys(tm) Game
TOY
CODE KEY IN . . . EFFECT . . .
1 C261-3D7B Infinite lives
2 DF2D-37AC Start with 1 life
3 DB2D-37AC Start with 9 lives
4 C2B6-3F5C + C2A4-3F8C Protection against most hazards
5 DC85-4D34 Fewer toys gained from floor boxes
6 1EB5-4D34 + EEB5-440F More toys gained from floor boxes
7 7985-4D34 + EEB5-440F Lots more toys gained from floor
boxes
8 DC69-CF47 Fewer toys gained from carousel
9 7969-CF47 More toys gained from carousel
10 1E69-CF47 Lots more toys gained from carousel
Toys and General Zevo are trademarks of Twentieth Century Fox Film
Corporation.

First Samurai(tm) Game
SAM Codes 8, 9 and 10 will be a real help in your quest to reach and
defeat the ultimate demon. However if you feel you are ready for the
ultimate Samurai challenge use SAM Codes 2, 5 and 11.
SAM
CODE KEY IN . . . EFFECT . . .
1 DB6A-676F Start with 9 lives
2 D46A-676F Start with 2 lives
3 406E-D461 Infinite lives
4 D783-0F09 Full weapon power for dagger on pick up
5 D4C5-AFA5 Less force picked up from baddies
6 D6C5-AFA5 More force picked up from baddies
7 F9C5-AFA5 Lots more power picked up from baddies
8 C9B6-6700 + C9BE-6D00 Infinite axe
9 C9BF-D4D1 Infinite life force
10 C96D-04A5 Infinite warp lantern
11 D789-AFA9 Less life force from food
12 FD89-AFA9 More life force from food
(c) 1993 Kemco America, Inc
(c) 1992 Vivid Image

Kawasaki Carribean Challenge(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DF6F-64AD Only 1 lap required to qualify instead of 2
2 DF67-676D Races are 1 lap instead of 5
3 D467-676D Races are 2 laps
4 D767-676D Races are 3 laps
5 D067-676D Races are 4 laps
6 DB82-0DD7 Coming in first is worth 9 points instead of 5
7 D982-0FD7 Coming in last is worth 5 points instead of 0
8 DB82-0FD7 Coming in last is worth 9 points
9 6D80-DD04 Always advance to the next island regardless
of
points
10 D7C2-0F04 Each island requires 3 points instead of 5
11 D0C2-0F04 Each island requires 4 points
12 D1C2-0F04 Each island requires 6 points
13 D5C2-0F04 Each island requires 7 points
14 6967-07AD Opponents drive erratically--player is
guaranteed 1st place
15 6967-070D Start the Challenge with the 2nd motorcycle
and jet ski

Final Fantasy II(tm) Game
Help Cecil(tm) and his main men on their quest in this loooonnnng
and involved role-playing game. FINAL Codes 1 and 4 give you almost
infinite hit points, but can also make some monsters invincible, so
switch off effects to beat them.

THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK
ON YOUR GAME, THEN TRY THE "B" CODES
1A 82A3-6F63 Almost infinite hit points--can make big
monsters (and sometimes normal monsters) invincible--switch off
to defeat them
1B 82AE-6F63
2A 8267-0D62 Magic power doesn't go down--only in
battles, doesn't work for twins
2B 8267-0D62
FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON
OR LOST
3A 1B39-070E + B139-076E + 3C39-07AE Get at least 150 gold
pieces after each battle
3B 1B35-0D6E + B135-0DAE + 3C35-0FDE
4A 1B39-070E + EE39-076E + 3C39-07AE Get at least 255 gold
pieces after each battle
4B 3335-076E Get at least 256 gold pieces after each battle
5A 3335-0D6E Get at least 65,536 gold pieces after each
battle
5B 3336-0FAE
6A C262-DF03 + C262-D763 Money doesn't decrease if you run
away from a battle
6B C262-DF03 + C262-D763
7A C2AD-AD69 + C3AD-AFA9 Money doesn't decrease in shops
7B C2AD-AD69 + C3AD-AFA9

Final Fantasy II and Cecil are trademarks of Square Soft, Inc.
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